• Don’t Pass On The Battle Pass

    Don’t Pass On The Battle Pass

    It was awesome returning to GDC 2022 after a two-year pandemic hiatus. I gave a nuts-and-bolts deep dive talk on the Battle Pass. If looking for the “feature of features” that bumps up revenue, retention, and engagement all at once — look no further. Learn the raw components of the Battle Pass and which style…

  • A FREE Game Design Doc Template

    While we adore games here at Double Coconut and would probably make ’em for nothing if we could, we need to charge a modest sum to cover our time. In order to give you an accurate idea of this cost we first need a full and clear understanding of the talent and effort involved. To…

  • The Flappy Bird that Laid the Golden Egg: Success in Hyper-Casual Games

    Here are some slides from a little talk I gave about “how to be successful making hyper-casual games” from the 2019 Game Development Conference. Hyper-casual games are one of the (few) viable success stories in mobile gaming this year. To an outsider, these titles may look like cloned, low-quality schlock. But, much like the pop…

  • How Much Will My Game Cost?

    “How much will my game cost?” At our game dev agency, Double Coconut, it’s the top question we receive. “It depends,” is the only correct answer. Ultimately, the cost we as a studio/agency will charge will depend on how many skilled personnel are working on a project and for how long. And of course that…

  • Crossing Mobile Platforms Without Losing Limbs

    Every software executive throughout the hallowed history of computing has had this brilliant thought: If my product is making $X on Platform A, let’s toss it on Platforms B, C, and D and make four times $X! Freeing a Poor Guy Pinned Between Train and Platform In fact, that’s one of the great things about…