Category: Game Design
-
Battle Royale Meets Casino Royale
The Primacy of the T3-MCC Game In 2019, the game Coin Master by Moon Active became one of the top-grossing mobile titles and hasn’t slowed, ascending to the summit of not just the casino charts, but the broad games category. A brain-dead three-reel slots game at its core, the title cleverly combines a casual Saga…
-
Blockchain Stuff on App Stores: What You Can and Can’t Do — In Plain English
A grand experiment in blockchain gaming is underway and we at Double Coconut are proud to be a small part of it. [Collaborations with Splinterlands and Sky Mavis to be announced soon!] Some call these experiments ‘mullet games’ – serious free-to-play gameplay up front and wacky web3 party out back. The goal is to create…
-
Tales From the Crypto
At GDC 2023, I gave a talk about the reality of making Blockchain games in 2023, after the crash, in the coldest winds of the crypto winter. A good number of victims actually showed up… For those who didn’t, we covered everything a F2P Developer Always Wanted to Know About Web3 Gaming But Was Afraid…
-
WIPs and Chains: Which Blockchain to Build Your Game Upon
The single most important go-to-market decision when developing a crypto / play-to-earn game is which blockchain to build upon. The choice will affect the audience you can attract, the way your game economy is structured, how your title is funded, how risky your business is, and of course the engineering effort of your team. Most…
-
Insert Quarter: How the Hell to Play Blockchain Games
Games, like anything powerful, often have ties to money. As we navigate these early days of blockchain gaming, the raw mix of money and games has triggered a lot of folks. There are many good-faith concerns about this new ‘play-to-earn’ genre: That many projects are bait-and-switch scams. That the tech they use is immoral from an…